"Where Winds Meets" VS "Sword of Justice" - Know the differences | Compare Review | Neverland Sect 51
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"Where Winds Meets" VS "Sword of Justice" - Know the differences

  • Writer: Linkai
    Linkai
  • 56 minutes ago
  • 9 min read

Author: Linkai

Updated: 2025/10/27



Hi guys. There are 2 new Wuxia games coming soon, "Where Winds Meet" (Launched on 2025/11/14) and "Sword of Justice" (Launched on 2025/11/7). I don't know whoever thought the idea of launching 2 very similar games on a very near date was a good idea, but they must really want to have beef with each other.


Anyway, that makes us, the players, may have a hard time deciding which game to play, especially if you don't have much free time to play multiple games at the same time. This article will explain to you the difference between the 2 games in several aspects so that you can decide.


I'll make another YouTube video to visually explain this so please join my Discord server and subscribe to my YouTube channel in the link below!



I. Device and System Requirements

"Sword of Justice" is a mobile game that has a PC client. So you can play it on both mobile and PC. However, because it's a PC client so there's no built-in controller support. If you want to play the game with a controller on PC, you will need another external tool to map your keyboard and mouse to the controller, for example reWASD. I have a video on how to use the tool here with a discount promo code. Let's check it out! On PC, "Sword of Justice" requires system requirements as below.


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"Where Winds Meet" launches on PC and PS5, and the mobile version will be released after that (sometime in 2025, said the publisher). On PC, you can play through their official launcher or Steam.


The game has built-in controller support, so you don't have to use any other tool. Just plug in and play!


On PC, "Where Winds Meet" requires system requirements as below, and it's higher than "Sword of Justice"'s.


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II. Storyline

Both games have a Wuxia (martial world) theme, but the story and the whole theme are different.


"Sword of Justice" is set in the late Northern Song Dynasty (12th century) China. The storyline emphasizes justice, moral choice, and the interplay of social/martial worlds. You're a young hero who is so enthusiastic about learning martial skills, exploring the world, learning the truth about your own childhood background, discovering ancient skills, and finding what it means to be a martial hero.


Keywords: Define your own martial destiny, impact the world, master skills, be a legend in the martial world.


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"Where Winds Meet" is set in 10th-century China during the Five Dynasties and Ten Kingdoms era. The world is chaotic. There are battles between the martial clans, and the conflict with the current country's imperial. You play as a young sword-master (wandering swordsman) whose identity and origin are mysteries to be uncovered, who wanders the world and somehow is dragged into the political intrigue, the power struggles, and the battles of the clans.

Keywords: Discover your identity, the chaos of the era, changing dynasties.


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My personal opinion is that "Sword of Justice"'s story is a bit soulless, and the main character is like an over-enthusiastic idiot... (Sorry...), and everyone is either overly nice or overly bad, nothing in between. I really tried to follow the story, but it was so boring and childish that I fell asleep and just skipped... "Where Winds Meet" has a deeper story and more twists, creating a chaotic historical era, and the whole theme is just darker. If you often like to watch lots of Chinese dramas, you may prefer "Where Winds Meet".

III. Gameplay and The Open-World

"Sword of Justice" is an open-world MMORPG. However, even when the developers try so hard to advertise its "open-world" feature, there's still that loading screen whenever you have to teleport to a different big map.


In this game, you will choose a class, and your weapon depends on the class you choose as well. You can buy a ticket (or get 1 free whenever the game adds a new class) to change your class in-game. The game emphasizes both solo and multiplayer, but is heavy on MMO mechanics and social interaction, like guilds, PvP, and social systems like lovers or mentorships. As an MMO style game, gameplay may lean more on repeated loops and daily quests, grinding, and multiplayer coordination, which may be less tight for narrative episodes.


If you are competitive, play a game to find more friends, socialize with people, orrrrrr... even to treat it as another Tinder app, then this is for you.

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(The open-world but there's still loading screen)


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(Guild War gameplay)


"Where Winds Meet" is an open-world action RPG with MMO feature. And it gives the true meaning when it says "open-world". There's no boundary between maps. If you've played many other open-world games like "Genshin", "Wuthering Waves", "Ghost of Tsushima", imagine it's like that, but Wuxia theme. All buildings are designed and decorated (to a certain degree) and are enterable.


In this game, you have more freedom in choosing weapons. You can have multiple weapons (at least seven types) regardless of class. You can choose hero or villain roles; many job systems (merchant, doctor) where you can be hired by other real players, in addition to being a swordsman. The game focuses more on solo content, but also has Multiplayer/co-op features like guilds, team up with friends, or lovers (this is what I heard from China version but not sure if it's true), but there's limited.


If you like cinematic/visual content, exploring culture, story-rich, solo gameplay, less people drama, this is for you.


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(Open World with no boundary)


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(Co-op playing)

IV. Graphics

"Sword of Justice" supports cross-platform (PC + mobile), which suggests the graphics need to scale across devices. Because it needs to scale to mobile, there may be compromises in texture detail, post-processing, or effects compared to a PC‐only high-end title. So of course, it cannot be on par with top-tier PC games, but it still looks great enough for a mobile game. The graphical showcase may lean more on the “wide audience” side rather than ultra-top fidelity; scaling for mobile and PC means less “bleeding‐edge only” hardware usage. However, many opinions said that it has great flashy skill effects and it's eye-pleasing when combating.


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(It has more flashy skill effect)


"Where Winds Meet" is built with an emphasis on a sweeping, cinematic open world — from expansive landscapes, realistic natural lighting, atmospheric weather, and detailed architecture. However, the technical specifications are quite high: on PC it recommends fairly strong hardware (e.g., RTX 2070 SUPER / RX 6700 XT) to hit top settings. Large environments can come with trade-offs (draw-distance, pop-in, FPS dips).


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So if your priority is jaw-dropping visuals, large landscapes, and you have high-end PC hardware, "Where Winds Meet" may offer the stronger visual “wow” factor. If you’re looking for solid graphics but want a game that runs across PC and mobile (or less-powerful hardware) and still looks very good, "Sword of Justice" is more practical.

V. Newbie-friendly Features and UI/UX

Now, let's say you're new to this game, you come to it after other players, you might care about how long it takes to catch up with others, how quickly you can understand the game. "Sword of Justice" is an MMORPG and just like any other MMORPG... you will get overwhelmed with the UI the first time you login into the games. So many buttons, so many popups, so many system messages, so many items, so many red dots! Where to click?! What is this?! Who am I?! Where am I?! You might need some time to learn the systems, builds, and gameplay. Even though they promise “no pay-to-win”, new players may still feel behind veterans in terms of gear/skills simply by time invested — this is typical for MMOs.

However, the game operates on a traditional server-based system. Players must choose a server upon starting the game. It means that you can always hop into a new server where the gap between you and old players is not so big. But that means the server may die easily too. I hope at least they will merge servers in the future.


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(Sword of Justice game UI)


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(Main Menu)


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(Skills Menu)


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(Shop)



"Where Winds Meet" provides an easier to learn and less overwhelming UI. It adopts a serverless architecture, meaning players are not required to select specific servers. The game utilizes a dynamic matchmaking system that enables players to seamlessly join others' worlds or summon assistance for events and boss encounters. This approach supports multiplayer interactions without the need for traditional server selection.


However, that means there'll be a big gap between old and new players too, even tho the game tries to cover that by giving new players many catch-up rewards.


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(Where Winds Meet game UI)


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(Main Menu)


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(Weapons Menu)


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VI. AI and NPC Behaviors

"Sword of Justice" employs a proprietary AI engine, DeepSeek, which endows NPCs with unique personalities, memories, and adaptive behaviors. NPCs remember past interactions and can respond differently based on previous encounters.


NPCs exhibit emotional reactions to player actions. For example, befriending an NPC can lead to the sharing of valuable information, while antagonizing them may result in hostility or rumors being spread about the player. So don't hurt an NPC! The AI system allows for complex interactions where NPCs can influence the game's narrative. Their responses can lead to branching storylines, affecting quests and the player's journey. But the game allows you to play that part of the story again to choose a different choice and unlock the other story paths.


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(Your responses can lead to branching storylines)



NPCs in "Where Winds Meet" exhibit dynamic behaviors influenced by player actions. For example, if a player engages in combat near an NPC, the NPC may react by fleeing or seeking shelter. Additionally, NPCs can become involved in disputes or assist in resolving conflicts, depending on the situation.


The game allows players to assume various roles, such as a doctor or bodyguard. NPCs will respond to these roles accordingly. For example, a doctor can treat injured NPCs, and a bodyguard can protect NPCs from threats. NPCs are aware of environmental changes and can react to them. For example, during rainfall, NPCs may seek shelter, and during disasters, they may require assistance. Talking to NPCs isn't a simple multiple-choice dialogue, as they are AI-based, meaning you literally type whatever you want, and they will reply accordingly as if you were talking to ChatGPT. If you've played GTA, you will find this similar, but when you kill innocent civilians, the guards will hunt and attack you. You will have to run and allude them to reset the wanted level. If you're captured, you'll be sent to a labor camp where you serve your time, and could also be paraded around like a slave, and other real players can participate and throw cabbage at you. So again, don't hurt an NPC!


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(This is what you get if you kill innocent civilians)

VII. Monetization

Well, it's a game anyway, so the developers need to make money. However, both games are free-to-play with in-game purchases, and they said that they eliminated the pay-to-win feature.


It's true to some degree. All in-game purchases are cosmetic, including costumes, mounts, and visual effects. You don't really need to pay for them to get strong in the game. And you can still get various nice costumes for free. The game includes a gacha system for acquiring cosmetic items. While this system is present, it does not impact gameplay progression. Season passes are available in both games, offering additional cosmetic rewards. These are optional and do not affect the core gameplay experience.


I still wonder how the developers earn tho but I read on reddit that in China, the majority of monetization is funded by "whales" while most players can enjoy the game without making significant purchases.

VIII. Overall Vibe and Color Palette

Yea, I know not many people care about this, but to me, when I play a game, the overall vibe, the color palette, the atmosphere can affect my emotions when playing, and it tells a lot about the personality and vision that the developers want to put into the game.

"Sword of Justice" blends traditional Chinese elements with modern and Western influences, resulting in a unique visual style. If you want ancient Chinese fashion, you have ancient Chinese fashion. If you want modern Western fashion, you have modern Western fashion. The game's overall vibe leans towards a stylized fantasy world, where traditional Chinese elements coexist with modern and fantastical designs.


Color palette employs a vibrant and varied color scheme, with bright blues, purples, and metallic accents, giving it a more fantastical and stylized appearance compared to the grounded realism of Where Winds Meet. These hot color tones also give you light and joyful feelings, like you are just a carefree wanderer in the world.


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(Modern Western attire in Sword of Justice)


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(The color palette is hot tone)



"Where Winds Meet", on the other hand, showcases a deeply immersive representation of 10th-century China, emphasizing traditional Chinese architecture, landscapes, and attire. The game's overall vibe prioritizes cultural accuracy, from architectural styles to character attire, ensuring a respectful and immersive portrayal of the era, so you can say that the theme is consistent throughout the whole game.


Color palette utilizes a muted, earthy color scheme, with rich reds, browns, and grays, reflecting the historical setting's somber and realistic tone. This palette enhances the game's focus on authenticity and immersion. However, these cool color tones give the entire game a subtly melancholic and sorrowful mood.


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(Where Winds Meet's theme is more consistent)


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(The color palette is cold tone)


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